business games
With extensive human resources and training experience in multicultural environments, I bring a unique approach that blends gamification techniques, deep psychological tools, and coaching to help groups and teams develop and succeed. I believe that in addition to delivering knowledge, effective training should focus on providing essential skills and mindset. By tailoring the training programs to the specific needs of each individual and team, aligning it with their strategy and uniqueness, and using a variety of methods, I make the learning experience engaging, effective, and result-oriented.
General description
This game is designed to improve team collaboration, decision-making, and problem-solving skills by simulating a survival scenario. The exercise:
- enhances strategic thinking and decision-making skills
- encourages team cohesion and communication
- helps understand each participant’s role in decision-making and collaboration
- reflects on how the group reaches decisions and the overall team dynamics
Features
Audience: Middle and top managers, team leaders, and supervisors looking to improve decision-making and team integration, teams with variety of functions.
Format: Competition between different teams, with tables of 3-6 participants each. Each group works to rank survival items, first individually and then as a team, to reach a consensus.
Number of participants: from 9 to 200
Duration: From 3 to 5 hours, including time for reflection and debriefing to connect game outcomes to real-life business challenges and strategy development
General Description
The game is based Nicole Lipkin’s book “What keeps leaders up tonight” and is used to identify different types of influence we have on people. It addresses the following aspects:
- Developing skills in recognizing and using different types of influence and power in various situations.
- Promoting team building and understanding of how different types of managers use power to manage people.
- Helping in understanding influential styles, reflection on managerial behavioral patterns, understanding others, team integration, change management, behavioral shift and other elements based on facilitation focus
Features
Audience: middle and top managers, supervisors
Format: competition between different teams, tables with 6-8 participants each
Number of participants: from 12 to 50
Duration: from 3 to 5 hours
Focus
Company strategy analyses, pain points withdrawal, action plan development, understanding general direction and key vectors of development, coherence between key stakeholders and bringing them to the same page, boost of understanding between team members around company strategy.
Features
Audience: top managers, middle managers
Format: either round setting, or setting in groups of 3-5 people, depending on customized goal
Number of participants: from 5 to 20
Duration: from 3 to 5 hours
General Description
The game is based on change management practice of Management 3.0. The game facilitates visualization and discussion around company structure in the way that all business processes, functions and structural dynamics are considered. It addresses the following aspects:
- How to work with different products and product owners
- How to be dynamic geographically
- How to adapt organizational structure and processes within change management
- How to balance functions and job volume, manage functional and cross-functional teams
- How to help teams be self-regulated
Features
Audience: top managers, middle managers, HR team, cross-functional and functional teams
Format: setting in groups of 3-5 people, depending on customized goal
Number of participants: from 5 to 24
Duration: from 3 to 5 hours
General description
The game is structured in a way to make participants experience how collaboration and cooperation between teams can be a more productive strategy than competition. It addresses the following aspects:
- How to work more efficiently by using concepts of teamwork, cooperation and collaboration
- How each team can reach their goal where everyone still wins
- How the concept of “competition vs cooperation” go together
- How to enhance your negotiation skills with win-win outcome
Features
Audience: teams, groups, departments, top management, middle management, cross-functional teams
Format: round chair format
Number of participants: from 12 to 35 with a possibility to expand till 60
Duration: from 1.5 to 2.5 hours
General Description
The game is structured in a way to make participants experience how collaboration and cooperation between teams can be more productive strategy than competition. It addresses the following aspects:
- How to work more efficiently by using concepts of teamwork, cooperation and collaboration
- How each team can reach their goal where everyone still wins
- How the concept of “competition vs cooperation” go together
- How to enhance your negotiation skills with win-win outcome
Features
Audience: top managers, middle managers, supervisors
Format: setting in groups 3-5 people
Number of participants: from 12 to 20
Duration: from 1.5 to 2 hours
General description
The game focuses of key differences between managers and leaders based on several theories. It addresses the following aspects:
- What are the key differences between the role of manager and leader and how they intersect
- Which behaviors are still appropriate or expected as an individual moves from one role to another
- Which tasks and responsibilities can be passed to others as one moves from one role to another
- Which key competencies you have to attain to shift from manager to leader
- Insights and change of perspective
Features
Audience: Top managers, middle managers, supervisors
Format: either round setting, or setting in groups 3-5 people, depending on customized goal / in person only
Number of participants: from 10 to 60
Duration: from 3 to 5 hours
General Description
The game is based on agile principles and fosters agile thinking and behavior. It addresses the following aspects:
- Customer Satisfaction
- Changes as the main condition
- Continuous process improvement
- Self-organizing teams
- Constant development
- Collaboration and communication
- Fast reaction (lightning fast)
- Steady pace
- Technical Excellence
Features
Audience: teams, groups, departments, top management, middle management, cross-functional teams
Format: competition between different teams, tables of 4-7 participants each
Number of participants: from 12 to 200
Duration: from 2 to 3 hours
topics
topics
services
Training
- Business Games on soft skill development
- ODYSSEY – a journey to self, full of adventures
- Let’s play with strategy not the business
- Empowering your team: series of workshops
- Coaching as a management tool
- Conflict management via working recipe
- Understanding people
- Human Resources Management
Training
- ODYSSEY – a journey to self, full of adventures
- Let’s play with strategy not the business
- Empowering your team: series of workshops
- Coaching as a management tool
- Conflict management via working recipe
- Understanding people
- Human Resources Management
Business games
- Lost in the Ocean
- Rise up, the court is in the action
- Strategy
- Change Management
- Hawaii Islands
- Trading cards
- Leaders vs Managers
- Agile Management
Public talks
- Lost in the Ocean
- Rise up, the court is in the action
- Strategy
- Change Management
- Hawaii Islands
- Trading cards
- Leaders vs Managers
- Agile Management
Public talks
- Career talks: who you are and where you want to be
- Small talk about big cleanup
- Eat the lemon: the role of HR
- The heart beats of your company
Public talks
- Career talks: who you are and where you want to be
- Small talk about big cleanup
- Eat the lemon: the role of HR
- The heart beats of your company
Training
- Business Games on soft skill development
- ODYSSEY – a journey to self, full of adventures
- Let’s play with strategy not the business
- Empowering your team: series of workshops
- Coaching as a management tool
- Conflict management via working recipe
- Understanding people
- Human Resources Management
Training
- ODYSSEY – a journey to self, full of adventures
- Let’s play with strategy not the business
- Empowering your team: series of workshops
- Coaching as a management tool
- Conflict management via working recipe
- Understanding people
- Human Resources Management
Business games
- Lost in the Ocean
- Rise up, the court is in the action
- Strategy
- Change Management
- Hawaii Islands
- Trading cards
- Leaders vs Managers
- Agile Management
Public talks
- Lost in the Ocean
- Rise up, the court is in the action
- Strategy
- Change Management
- Hawaii Islands
- Trading cards
- Leaders vs Managers
- Agile Management
Public talks
- Career talks: who you are and where you want to be
- Small talk about big cleanup
- Eat the lemon: the role of HR
- The heart beats of your company
Public talks
- Career talks: who you are and where you want to be
- Small talk about big cleanup
- Eat the lemon: the role of HR
- The heart beats of your company